Yesterday a Pokémon Direct was announced, and tomorrow at
14:30 GMT is when it will air. The obvious choice for such an announcement is about
Home and what things that will give us (aside from storage capacity and the importing
of ‘mon from previous generations, of course). However, stating the obvious is
no fun. It’s time for some wild predictions.
The main series goes open world, but not in the way you
think. Diamond and Pearl are announced as the remakes to come this year, with a
trailer showing off the beautiful work done in recreating the world in a fully
3D environment. The map layout is still the same with the routes designed the
same as in the original games, though with things being more realistic in scale.
Then we get a second trailer showing a battle, and much the same as in Sword
and Shield the transition once it ends is quick and pretty seamless.
Once in the overworld though, it seems the remake has
gone a bit too copy and paste, with a camera high up giving a top-down view of
the field that never changes. However, it seems a fine price to pay for no
transitions between sections of the map. Even when going indoors, there’s no
transition, with the rest of the world blacking out to give a view of just the interior.
HM usage has now been reworked into a system similar to Sun and Moon, except
instead of calling on a Pokémon to help, you assign a helper for that situation
within the box or your team.
The side series gets a new game, but not one following on
from the Gamecube games. Instead, it leans into what Galar gave us with the
sporting theme, but this time it’s not just a Gym Challenge. Expanding on what
the Pokéathlon from Heart Gold and Soul Silver gave us, this is a whole game
where we train critters to become the best trainer of sporting heroes we can.
The five Performance Stats return with an added sixth in Stability, with new
events to take part in. Unlike the Pokéathlon, you aren’t controlling the
actions of the ‘mon being used, and only one is on the field at a time. Instead,
you’re acting as a crew chief role, giving encouragement and telling them when
to push themselves and when to take it easy.
There’s a whole region to explore, where catching new
Pokémon for your team involves smaller events within the wild based off those
sports you’ll take part in with the tournaments. The Performance Stats act like
the regular stats within the main series, with experience being gained upon
completion of an event, with the stats being boosted upon a level up. There are
items you can give a Pokémon to hold to restrict the boosts it will gain to
just one stat, and since there is a total cap, this is necessary to build a
specialised team member capable of excelling in certain events.
As for a spin-off game, Battle Bingo returns from Gale of
Darkness, fully expanded into a full game. The idea behind Battle Bingo was
that you had just one Pokémon to start with, with a grid of 4x4. The aim was to
clear this board, but the Pokémon only has two entry points. You had two Master
Balls to quickly claim other ‘mon to gain more entry points and new members for
your team, with more entry points being gained upon completion of a line. The
game was designed around the type chart, so restricted Pokémon to just one type
and one move. There were easy cards such as the starter triangle of fire,
water, and grass, as well as harder cards that gave a range of types to combat
and specialised cards such as the one that gave you a Magikarp with Splash to
start with.
The announcement starts with the introduction of the
mechanics as seen from Gale of Darkness using a 4x4 card, with a maximum of
four Pokémon within the team. With that quick look over, it then gives a little
nod to Gale of Darkness in recreating the scene as it would have been when
launching into a game of Battle Bingo, with the receptionist saying that the
player had unlocked new cards. It then launches into showing off the new modes.
A quick mode with a 3x3 card and only two Pokémon in a team. The super challenge
mode giving you 6x6 cards that allow you to have a full team of six. It shows
more specialised cards such as those that restrict you to just the starting
team member. The Pokémon seen comes from across the eight generations we have,
and at the end is the tease of a new Pokémon yet to be seen.
As I say, it’s very unlikely that any of this is
happening. Especially within this Direct. But these ideas are just some wild
ones from me that I guess aren’t too wild when you think about it. They are
grounded in things that have been done before, and that first one would
actually be a pretty cool way to handle a remake. Either way, they’re ideas for
what could be done wrapped in the guise of predictions, and I want to know what
you think of them! Get talking down below.
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