The Future of Mario Kart series has so far looked at what retro tracks I’d like to see return, new and returning features, as well as reworking the Grand Prix mode. Now, I’m here to discuss characters, as all mascot kart racers aren’t complete without them.
With the Sonic the Hedgehog franchise, I have a label for a group of characters called the Heroes Majority, which basically groups all those characters that appeared in Sonic Heroes as one group of characters who are more than likely to appear in any game. With Mario Kart, the same rule can apply – but the group name becomes the Double Dashers.
The eight original characters of Super Mario Kart of Mario, Luigi, Peach, Toad, Bowser, Koopa Troopa, Yoshi, and technically Donkey Kong have appeared in every single game [except for Koopa Troopa who got replaced by Wario for 64 and Super Circuit]. Double Dash then introduced Baby Mario, Baby Luigi, Waluigi, Bowser Jr., Diddy Kong, Toadette, Daisy, Birdo, and King Boo who have become series staples or show up on occasion. Paratroopa and Petey Piranha are the only two from Double Dash who haven’t returned in any future Kart game. The name of Double Dashers can still apply though, considering Cream and Big of the Heroes Majority hardly show up in Sonic games.
So all the Double Dashers I call to the roster list. As for those from games after Double Dash, there are a few characters I would bring in. Rosalina has become a popular character, so it makes sense to add her to the roster. Dry Boswer and Funky Kong are also fan requested characters. When both were not included in Mario Kart 8 – especially as they were shelved to include all seven Koopalings – people were saying they’d much rather those two have been included instead. Same goes for Dry Bones.
As for who isn’t making the cut, clone characters I can understand being in the game, but when they’re power-up skins, that’s when it goes a bit too far. As such, Metal Mario and Pink Gold Peach are not being added to the roster. I also think the amount of baby characters has become a bit too much. However, that is easily fixed. Mario Kart 8 started to allow skins for characters such as Shy Guy and Yoshi, then when the DLC came out the same happened for Villager.
Now, I’m not suggesting skins in the sense of Smash Bros. or other fighting games, but more along the lines of folders – where grouped characters get put into the same icon. After all, if we have more than thirty characters for the next game, the character select screen is going to be very full. This allows for the Koopalings to have one icon present on the screen, with the baby characters all sharing one as well. Koopa Troopa, Paratroopa, and Dry Bones would collapse to one icon, with Bowser and Dry Bowser sharing one as well. For me, it isn’t so much the characters themselves that bother me, it’s the amount of spaces they take up.
For now, the roster looks like this:
Light – Baby Mario / Baby Luigi / Koopa Troopa / Paratroopa / Diddy Kong / Bowser Jr./ Toad / Toadette / Dry Bones / Baby Peach / Baby Daisy / Baby Rosalina / Wendy / Lemmy / Larry
Medium – Mario / Luigi / Peach / Daisy / Yoshi / Birdo / Ludwig / Iggy
Heavy – Donkey Kong / Bowser / Wario / Waluigi / Petey Piranha / King Boo / Rosalina / Dry Bowser / Funky Kong / Roy / Morton
As you can see, the light characters dominate the other two classes, with 15 characters. Heavy class has 11, with medium class only having 8. To be fair, I would swap Baby Rosalina with Shy Guy, but that doesn’t affect the overall totals. And since a kart racer is easier to balance for than a fighter, adding more characters for variety is always a plus. As it stands with those numbers, I wouldn’t want to be adding any more to the light class, but then it’s just a case of adding characters that people know or would want. And before anyone asks, I don’t think characters from the RPGs are gonna make the cut, so I won’t pull any from them.
Pauline from Odyssey would be making the cut as one of the latest representatives of the Mario-verse [even though she’s technically one of the oldest], and Nabbit from the New Super Mario Bros. series. Since his introduction in the WiiU game, he’s shown up around various spin-offs, so now would be his time to shine in Mario Kart. However, putting him in the medium class is stretching it a bit, considering he’s a rabbit. As I said before though, this is going to be as even as possible with all three classes. A third medium character I’d add is E. Gadd from the Luigi’s Mansion series.
That leaves eight characters to find – four for each class. Since I covered a few mediums, I’ll move to heavies for a bit, and one that springs to mind is a character many have been asking for to appear in Smash Bros. That character being King K. Rool. Bowser’s here as the main Mario antagonist, so K. Rool makes sense for the Donkey Kong side of the franchise. The Galaxy series already has a representative in Rosalina, but one thing I’ve always found odd is why she is a heavy class. She doesn’t look much different to either Peach or Daisy, with the only main difference being her style of clothes. Rosalina I request moves down to medium while Lubba takes her place as a heavy. After all, he was the main guide of Mario in Galaxy 2.
And now we reach that thing I mentioned earlier. Power-ups taking up roster space. Metal Mario and Pink Gold Peach provide heavy alternatives for Mario and Peach, but there isn’t a need to do so just to have the mains represented in all three classes. The more obvious reason for their inclusion is that unless you dive deeper into the enemy and spin-off bases, there just aren’t enough memorable characters left. However, if the power-ups really are going to be a part of the roster, don’t just keep it at metal forms. There’s various power-ups to form as, such as Tanooki, Cat, Penguin, Bee, Ice, Cloud – and all can fit in one of the three classes. However, I don’t think having them as power-ups works when you can just have certain of the animal allies be represented.
And if that’s the case, the four final spaces in my list are filled with Mother Penguin and Chargin’ Chuck for the heavy class, with Kamek and Spike for the medium class. The newly added list of characters now looks like this.
Light – Baby Mario / Baby Luigi / Koopa Troopa / Paratroopa / Diddy Kong / Bowser Jr. / Toad / Toadette / Dry Bones / Baby Peach / Baby Daisy / Shy Guy / Wendy / Lemmy / Larry
Medium – Mario / Luigi / Peach / Daisy / Yoshi / Birdo / Ludwig / Iggy / Rosalina / E. Gadd / Pauline / Nabbit / Kamek / Spike
Heavy – Donkey Kong / Bowser / Wario / Waluigi / Petey Piranha / King Boo / Dry Boswer / Funky Kong / Roy / Morton / King K. Rool / Lubba / Mother Penguin / Chargin’ Chuck
Now, if you count them, you’ll find I’ve left both heavy and medium classes at fourteen, and the reason for that will become clear when I talk about crossover material next month.
Future of Mario Kart Series
Retro Tracks Next in Line / Refresh of the Grand Prix / Refreshing Additions of the Feature Base / Characters Come Together for Chaotic Crashes / Crossing Over for Crossovers / Casting in the Wilds for New Locations