That information
drive about Animal Crossing New Horizons was everything I could have hoped for and
more. We’ve got a lot more information than we had previously, some interesting
new additions, and some quality of life improvements.
The Direct
started out with a look around the island in all four seasons, and you’d be
forgiven for thinking there wasn’t much coming out of this. However, it did
reveal we can place where our villagers live at the start, which led the way to
placing where all villagers will live.
It seemed like a
build up of freedom in customisability, with that leading to custom designs able
to be used on furniture, the path creation tool we already knew of, and then
the reveal that we can alter the entire look of the town.
We can build up
cliffs and remove them, fill in water for more land or remove land for more
water, there’s a massive amount of scope for some truly wonderful designs to
come from this, as was shown within the Direct. The ability to move buildings
should probably come with this, but while I didn’t spot such a feature, I’m
sure it will be there.
There’s a new
feature in the mystery tours, where using Nook Miles to get a ticket will allow
us to head off to exotic locations, finding new materials and meeting new villagers,
who we can invite back to the island to allow them to live with us. I proposed
such an idea within my Crossing to the New Life series, so I’m happy to see it
here.
Special
villagers will still be around, with Wisp and Gulliver being shown near the
beginning, with Celeste, Savannah, and new characters near the end. Buildings
such as the Able Sisters and the Museum will be able to be built on the island,
with the resident building becoming the town hall once the island is developed
enough.
Advanced tools
allow for interior house customisation, with the expansion being through a loan
as per the norm. It doesn’t look as though we have free reign over the
positioning of the rooms or their sizes, but considering everything else, it’s
a small price to pay.
External customisation
of the house is easier than ever, with it looking like we no longer have to
wait for a certain option to appear in a store before we can choose it. Indeed,
the whole shopping experience seems to have been made easier, with menus
allowing us to select items for purchase instead of needing to select each
individual item as it appears in the store. Such a change is welcome, and
allows for the wandering traders who visit to no longer be constrained to such
a small selection of items.
I’m not covering
everything here, but needless to say this is looking to be the best in the
series. Not only do we have all these customisation options, but it still
manages to keep the relaxing and sedate pace the series is known for. There’s
goals to aim for in expanding the island, with plenty of improvements with the
systems in place.
You’ll also no
longer need to worry about your island being savaged when others come over, as
the best friend feature will make sure certain things – such as shovels and
axes – are locked from use except for those on the list. This is particularly
great for those who care about their island and the things within it.
I’m ready to get
into the game next month and start my island getaway. There’s a lot to be
exploring here, and all that’s holding me back it the wait.
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