Frontier Developments has always been a favourite of
mine, even before I truly followed video games. It was a name I would recognise
whenever I saw it, with Rollercoaster Tycoon, the Wallace and Gromit games
(Project Zoo and The Curse of the Were-Rabbit), and even LostWinds. Later games
such as Elite: Dangerous, Planet Coaster, and recently released Planet Zoo have
catapulted their popularity, but there’s one game that I’ve always had a soft
spot for.
Thrillville: Off the Rails released in 2007, and I owned
it on the PSP. It was another of those games that I loved playing on the
handheld, much like with Midnight Club and GripShift. The reason for liking
this one was that it served as many games in one, all contained within a business
simulation where you build a theme park. The business simulation part of the
game kind of takes a back seat to everything else, however.
Each of the five parks had a story of sorts, where you
had missions to uncover the plot of what was happening within that park that
was ruining the reputation of it. One had you needing to convince three
reporters that the park was good, with another needing you to find who has been
sabotaging the park and restoring it to what it once was. And even stopping a
robot invasion of a park.
And while that’s fun, there were also side things
relating to other characters, and playing the minigames against some of the
guests. Interacting with guests was fun, with options to flirt with some of the
guests or even matchmake them with others. Of course, there’s also options to
learn what they think of the park, and all of this guest interaction is
something I wish would return in a future game.
But the minigames are what make Thrillville. Everything
can be played. All things that are placed have a game attached to them, and
while there are several games that are just reskins, they are all fun to play.
There’re racing games, first-person shooters, top-down arcade classics, and
side-scrolling shooters, and pretty much a lot of others. Even stalls have a
matching game attached (including restrooms) to restock them. Even the training
of staff is done through minigames.
Those that feature racing are my favourite minigames, as
they allow track creation where you can make some wacky courses to try out.
Unfortunately, there’s no props or anything to liven things up, and you can
only have four racers at a time, but it’s still fun to play creations and see
how the AI fare. Minigolf also falls under the same fold. While you are
restricted to a square field, you have the freedom to create any zany course
you want. There isn’t even a limit to the number of holes you have to include,
so you could just make one very long hole if you so choose.
I had a lot of fun with Thrillville: Off the Rails and have
replayed it a few times. Mostly, though, I like playing through the various
minigames on offer, even if a few don’t really hold up these days through stiff
mechanics. Because of those minigames, I’ve never really seen Thrillville as a
business simulation game, but it is still a real fun one. I hold hope that one
day we can see how this series can use the current generation of hardware to
create a much larger game.
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