Back in 2006, I was an eleven-year-old looking for a new video game console to get for Christmas. I was looking through the Argos catalogues and seeing what sort of games I could get for each system. Being completely unknowledgeable about the inner details of video game systems, I’d settled on the original Xbox. Yup, even though the Xbox 360 had released the previous year, I was going to put the soon to be discontinued last generation machine on my list instead. From memory, it was purely down to seeing that it had a Spyro game on it, as well as a Crash racing game.
But then my dad
bought the Official Nintendo Magazine, and I was introduced to my first proper
understanding of the video game industry. I’d had a Game Boy, then a GBC and a
GBA after that, though those were mainly for Pokémon games. We’d had a PS1,
where I’d first encountered both Spyro and the first Crash racing game, and a
PS2, that held many memories of various games both good and bad. There was also
the Gamecube, in which I had recognition of a variety of Nintendo brands thanks
to Super Smash Bros. And it was the console that kickstarted my love of Sonic
the Hedgehog. But I’d never had the understanding of who owned what and the
distinctions between various platforms.
But with ONM, I
finally started to gain the understanding that would draw me to the likes of
Neoseeker and CVG. And of course the ONM Forums. But it was that first magazine
that made me aware of something new. Something that would give me hundreds of
hours of delight and plenty of new experiences. The Wii. And within that
Nintendo magazine was a lot of information about it, along with a game called
Excite Truck.
I was already a
fan of racing games, having Mario Kart: Double Dash on the GCN, as well as
playing a few Burnout games (and The Italian Job game that I cannot remember a
single thing about, except it featured Minis). So to see this racing game, and
one that looked like it offered another interesting take on racing, was one I
wanted to play. I immediately changed my mind on that console of choice,
recognising that the original Xbox wasn’t somewhere I wanted to go. It was to
stay with Nintendo, and the brand that I’d already got plenty of recognition
with even if I had failed to see it.
After seeing the
game pushed from launch in Europe to January, then to February, I finally had
it to experience. I loved it. The steering took a bit of getting used to, as it
was very twitchy and the slightest motion would have the vehicle start turning
in that direction, but the game had tutorials to get through that allowed me to
get used to it. After that, it was onto the full game.
What I liked
about it most was that winning was not the end goal. Sure, it certainly helped
to have a 50-point boost to the ending total, but if you were skilled enough,
then you could reach and even exceed that total even if you were last. The
tracks themselves are based on six locations, with 20 tracks in total. That
number also includes a Super Excite difficulty exclusive track, which is a
great one to race on. Points accumulate through actions such as air-time, drifting,
tricks, and smashing into the other trucks, and you also have the boost gauge
which adds another factor into all that. You don’t want to overheat your truck,
after all.
I enjoyed the
music, though it can start blending together after a while. I enjoyed the car
selection, with plenty to unlock that offered a few stats that affected how
each would control. But mostly I just enjoyed powering around the courses doing
stunts and silly stuff. It would take me a long age to get all those S-Ranks –
particularly on that Super Excite exclusive track. But no matter what I kept
coming back to it. Even when Mario Kart Wii released more than a year later.
There was a charm to the game that I always wanted to experience. Sure, it
doesn’t look particularly impressive graphically these days, but it is still
super fun to play.
No comments:
Post a Comment